Author Archive

The more heads the longer the development

Wednesday, October 5th, 2011

Sure people can fool you with washed-up phrases like “there’s no I in TEAM” and such, but the truth in the design community is a little different. Actually the more people involved in a project, the more fragmented it will be. Think of it as an android headset, with all the resolutions, different processors and performance, and a design needs to now fit it all.

With iPhone’s it’s a bit easier – there’s the iPhone (sure, two resolutions, but that’s easy – just double) and you can create something for it actually being sure it will look and work the same. Well let’s not jump into that analogy too far, I hope you got it. The more people involved, the less stable the design is. Thus the best teams are usually the smallest.

Thinking about the successes of recent years in mobile apps and games, (well aside from Rovio) most of the biggest, most creative ideas came from small, 2-3 people teams. Sometimes it can even be a one person, and then the vision is completely as it was imagined from the beginning.

Is it even possible to create something good with a team larger than two people anymore? Well we just need to wait and see.

Adobe Announces Photoshop Touch!

Tuesday, October 4th, 2011

Don’t worry it’s not the crippled Photoshop mobile version, that didn’t even had enough functionality to compete with Photo Forge. It’s a completely new thing and it’s as close to real photoshop, as it ever was. There are layers of course, painting tools, patterns and blending modes. So apparently it’s set for some serious (as far as it can go) photo editing and content creation. That’s a smart move on Adobe’s part, and we’re eager to see when it comes out. Photoshop Touch should be available for iPads soon, Androids a little bit later (even though the demo is on an Android slate). It was announced along a few other apps (including a nice prototyping app, that’s an attempt to take on OmniGraffle I guess) at the annual Adobe MAX conference.

Video by the 9to5mac team

Pixelmator, Vector Designer and Hype as a Budget creative suite?

Monday, October 3rd, 2011

We have covered the alternatives to Adobe’s expensive suite many times yet, but since the release of Hype, there’s a lot more options for a web designer, to have an almost fully functional set of apps, for a fraction of the price. Sure, Pixelmator is not yet in 2.0 version, which will bring it even closer to Photoshop, but it’s gonna happen soon, and an improved type tool plus many other additions (vectors!) will make many people to seriously consider it. At 40$ it’s a steal. Same with vector designer – sure it’s simpler, but only a small percent of users (those alleged power-users) are actually taking advantage of all that illustrator has to offer. Most of us just want to design a logo quickly and efficiently. Another 40$ and it’s yours.

Flash is nearly gone from the web altogether (even Adobe now has it’s own HTML5 authoring tool), and Hype can do a lot of the things flash did, only with better battery/processor performance on mobile devices (that includes laptops). All of those Apps combined cost less than 150$. And sure they’re underpowered sometimes, and not as feature packed as their Adobe counterparts. But almost 80% of designers use the same tools all the time, the same filters and the same elements. Pixelmator is really close to being able to successfuly replace Photoshop, and both Vector Designer and Hype are constantly being improved as well. We may see a big split in the design community in a year or two, with Adobe loosing a lot of market share towards cheaper options.

I’ve been using those three apps alongside CS5, and I’m sure that I won’t buy the CS 6 update anytime soon. Monopoly is never a good thing, and it led Adobe to the high prices they have today.

Angry Birds addiction chart!

Sunday, October 2nd, 2011

Rovio released Angry Birds two years ago, and in those two years time it reached over 300 million downloads, becoming the biggest phenomenon in computer gaming. It’s available for nearly every platform, sans the fridge (yet!) and for some reason people can’t stop playing it. The infographic below summarizes all the things we know about the game, like the amount of time people spend “in-game” each hour (16 years). What’s funny that there were more birds shot with that virtual slingshot, than there are living on our planet right now. Any Angry Birds addicts here?

 

http://c580513.r13.cf2.rackcdn.com/wp-content/uploads/2011/09/AngryBirdsinfographic.jpg?9d7bd4

Tablet interfaces, web apps and oh, I’m back!

Thursday, September 29th, 2011

Been away for quite a while, since I’ve been working for one Apple related blog, but now I decided that it’s time to be more creative, instead of repetitive. So CreationMachine is officially back in “business” (whatever business it is) and you can expect more updates soon.

A couple of interesting things happened when I was gone: first and foremost some Android tablets were trying to beat the iPad, the Kindle Fire was announced (and it can shake things up finally), and there’s an explosion of Web Apps led by Financial Times, that withdrew from the App Store to cut the Apple Tax out of it’s subscription. We’ll be seeing more and more of those kinds of apps in the near future, so HTML5 is something to keep an eye on. Especially after “Hype!” and “Edge” by Adobe, which are in fact targeted at app developers and designers.

So there are things happening and there’s been changes, but not too many apparently, so we’ll manage somehow. Just need to redesign the site and connect it to my wider network, so an official start will happen soon. And when I say “soon” it really means soon or it’d drive me crazy ;)

Is it the end of Adobe Flash? Here comes “Hype!”

Sunday, May 22nd, 2011


Steve Jobs never really loved Adobe Flash. The omission of the technology from Apple’s mobile iOS platform was one of the examples of that. Flash was slow and hard on battery, so Apple decided to start pushing HTML5 technology, that could achieve the same goals, but without the CPU and battery strain. And they somehow succeeded because flash is less and less popular every day. Designers either don’t do animations at all anymore, preferring simpler, more usable sites,or make them in jQuery and HTML5.

The only problem so far has been the fact, that to make anything “moving” with those tools you needed to be a programmer, while Flash had a nice little 700$ application, that any designer can use to create. Well now that has all changed – A small company called Tumultco has released Hype – HTML5 authoring tool, that’s easy to use and you don’t need to put in ANY lines of code for the animations to work.

You can buy it (mac version) in the Mac App Store for the introductory price of just 29$!! That’s 660$ cheaper than Flash! Get it while the price tag lasts!

Here are some examples of the technology in use:
Gallery

WordPress index.html vs index.php struggle

Wednesday, April 20th, 2011

Usually when we make wordpress websites we don’t really want people to see the website in the making – so we create an index.html splash page with “under construction” or something of that sort and then we go back to tweaking index.php

Well for a while now (since wordpress 2.7) that’s not really possible because if you access www.mydomain.com it’ll in fact show the splash page, but when you go to www.mydomain.com/index.php it’ll also redirect itself to that splash index.html file.
All the other wordpress pages and permalinks work, but without the main page it’s kinda hard to edit now isn’t it?

I was searching for an answer for a LONG time and it turns out there is one.
http://core.trac.wordpress.org/changeset/9203 – here it is. If it’s all black magic to you or you’re just lazy (who isn’t?) I’ll simply tell you what to do :

Go to wp-includes folder on your server, find the canonical.php file and then find a line that goes something like that:

$redirect['path'] = preg_replace('|/index.php/*?$|', '/', $redirect['path']);

and replace it with

$redirect['path'] = preg_replace('|/index.php/$|', '/', $redirect['path']);

It’s just removing two characters but the result is a working splash page and a working index.php

Ain’t it just great?

Garageband for iPad

Sunday, March 13th, 2011

I was so excited for GB that as soon as it hit the app store, I got my hands on it and I can only say : Whoa!
But it’s not the fact that it’s such a great app by itself that is appealing. This is a complete package – many instruments, many ways to tweak and multitrack recording. That all combined (though limited) can mean only one thing. Someone will make an even better app in the near future because apparently tablets are our future. They already accept MIDI and some USB sound cards, so the next logical step instead of bringing a laptop along for gigs is taking a tablet + a smaller, usb powered audio interface. Touch interfaces can bring many instruments in one, additional drums, kaoss pads, synths. This could be a good addition for both DJ’s and electronic musicians.

Oh and those smart instruments – they suck. Sorry. Those chords sound nice, but lifeless. There’s no beauty in ultra-perfection. Skip these and play the real things :) Even if lousy.

Oh and “sampler” here is actually useful. You can record your own soundbanks and play that live. Awesome’o 2000! :)

iPad is starting to work for the creatives

Thursday, March 3rd, 2011

A while back I considered the iPad to be nice timekilling tool, but not really a device to create content. Well maybe if you’re a writer and have a keyboard dock you can use it for work. But most other kinds of creative activities were out of the question since the apps were baby-apps, not too powerful and not too serious. That changed a while ago when apple released iMovie for iphone. Sure it’s not Final Cut, but it’s a start – you can be on a bus and edit a video you shot before. This opened up a lot of new possibilities, but it looked like that was about it. Photoshop for iOS is a big disappointment, because of it’s lack of serious tools and layers, and those painting apps, well , they’re for painters not designers.
Sure there’s iFontMaker which is pretty useful and can be considered productive. But yesterday garageband came into the spotlight, because frankly, this is an app in which you can actually do something. Just like iMovie. It’s not a time killer, because if you’re into music making it’s the first big app that doesn’t just let you play with some sounds but also records them and let’s you arrange them. This is big. Sure I can’t imagine a real photoshop or illustrator for mobile devices just yet, but who knows. It’d have to be stylus operated though and that doesn’t sit well with capacitive touch displays. And making a company logo with just your fingers is only good if it’s a logo for fingerpaint selling firm.
But finally we can do some music and that’s great. I can’t wait to see ableton and other bigger players make an approach at this. The new iPad is as capable as the computers from a while back if not better. So the only thing stopping the expansion is the user interface. It has to be redesigned and it has to be done good enough to allow some serious work. Exciting times!

Mess

Wednesday, March 2nd, 2011

State of mess is a typical thing for any designer. We see something we like on the web and we bookmark it for future reference. Then we can of course always access it later easily…

Yeah, right!

I have a gazillion of bookmarks and I have no idea what most of them are. Some are years old and I never checked them out again. But I found an app that instead of bookmarks, just snaps images, that you can tag and then find easily. The app is called “Little Snapper” and it simply snaps a screenshot of a website. Think of it as your screenshot catalogue. After a while the amount of images starts to grow, so it’s actually pretty cool to type in “minimal” and “white” to see all the matching sites and get some inspiration (but not too much, right? ;)).

It helped me plenty to keep a better track of what I see online and it also cleared most of my bookmarks that I’d never check anyway.