Archive for the ‘Creative processes’ Category

Is web 3.0 a mix of 2.0 and 1.0 ?

Sunday, October 16th, 2011

Web 1.0 was all about creating content – articles, news topics, how to’s – you name it. Websites were hubs of information rather than a site with videos od a dog on a skateboard. Then the revolution came and the main focus on the web shifted from articles to people. Web 2.0 was all about being social online. And people loved it! Sure it’s counter-productive most of the time, but how convenient, right? You can now see updates and pictures of your “internet friends” from all over the world, and you don’t even need to meet with them for coffee to know what they’re up to.

Web 2.0 has generated an impressive amount of content and lured non-power-users into the internet. The amount of valuable content declined rapidly, and dogs on skateboards started to be the main focus online. Sure if you need information there’s wikipedia and wolfram alpha, which in fact is an answer to all the lazy people who can’t look up the answer themselves. So there’s more and more “social” content, more and more ads, but less quality content to browse through.

The answer? Well all those websites with funny pictures and subtitles encouraged people to at least write something under the pic. That’s creative sometimes, right? And then they share it with their average of 450 friends (who really has that many?) and it becomes another dog on a skateboard. Question sites are actually a true sign of change – people can ask about anything, and complete strangers may answer their question, which is then rated as the most valuable answer. That’s building a knowledge base right there. But when blogging shifted from serious articles towards “what I did last night with my facebook friends” I guess the last parts of web 1.0 died that evening. Facebook is trying to swallow some of that 1.0 juice by adding wikipedia answers to it’s searches, but seriously – who uses that?

Is internet eventually going to be about porn, shallow relationships with people and funny pictures only? What do you think?

Simple vs overblown designs – how the focus shift from content to form-factor

Wednesday, October 12th, 2011

When the web first started, all websites were just about presenting content. Or to be more precise – information. It was a simple, high contrast design, with white background, black text and blue, underlined links. It’s been many years since then, although I remember using a lot of these principles when building websites back in 1998. They were easy to read, and the lack of multimedia due to slower connections at the time, was in fact a blessing that let us fully appreciate content.

Now all of that has shifted towards shocking the user with jQuery animations, smooth scrolling, effects and gimmicks. I’ve been browsing through a lot of award winning websites – mostly portfolios for online companies – and I noticed that the amount of content they communicate now can be summarized in a few bullet-points. Surely if it’s purely about the design, it’s not a bad thing, but sometimes we really want to read more and don’t want to be treaded like idiots who can only comprehend ordered lists.

What do you think? Should we simplify the websites, relying more on bullets and eye-candy, or should we balance it better with longer pieces of text, that actually say something?

The more heads the longer the development

Wednesday, October 5th, 2011

Sure people can fool you with washed-up phrases like “there’s no I in TEAM” and such, but the truth in the design community is a little different. Actually the more people involved in a project, the more fragmented it will be. Think of it as an android headset, with all the resolutions, different processors and performance, and a design needs to now fit it all.

With iPhone’s it’s a bit easier – there’s the iPhone (sure, two resolutions, but that’s easy – just double) and you can create something for it actually being sure it will look and work the same. Well let’s not jump into that analogy too far, I hope you got it. The more people involved, the less stable the design is. Thus the best teams are usually the smallest.

Thinking about the successes of recent years in mobile apps and games, (well aside from Rovio) most of the biggest, most creative ideas came from small, 2-3 people teams. Sometimes it can even be a one person, and then the vision is completely as it was imagined from the beginning.

Is it even possible to create something good with a team larger than two people anymore? Well we just need to wait and see.

Tablet interfaces, web apps and oh, I’m back!

Thursday, September 29th, 2011

Been away for quite a while, since I’ve been working for one Apple related blog, but now I decided that it’s time to be more creative, instead of repetitive. So CreationMachine is officially back in “business” (whatever business it is) and you can expect more updates soon.

A couple of interesting things happened when I was gone: first and foremost some Android tablets were trying to beat the iPad, the Kindle Fire was announced (and it can shake things up finally), and there’s an explosion of Web Apps led by Financial Times, that withdrew from the App Store to cut the Apple Tax out of it’s subscription. We’ll be seeing more and more of those kinds of apps in the near future, so HTML5 is something to keep an eye on. Especially after “Hype!” and “Edge” by Adobe, which are in fact targeted at app developers and designers.

So there are things happening and there’s been changes, but not too many apparently, so we’ll manage somehow. Just need to redesign the site and connect it to my wider network, so an official start will happen soon. And when I say “soon” it really means soon or it’d drive me crazy ;)

Garageband for iPad

Sunday, March 13th, 2011

I was so excited for GB that as soon as it hit the app store, I got my hands on it and I can only say : Whoa!
But it’s not the fact that it’s such a great app by itself that is appealing. This is a complete package – many instruments, many ways to tweak and multitrack recording. That all combined (though limited) can mean only one thing. Someone will make an even better app in the near future because apparently tablets are our future. They already accept MIDI and some USB sound cards, so the next logical step instead of bringing a laptop along for gigs is taking a tablet + a smaller, usb powered audio interface. Touch interfaces can bring many instruments in one, additional drums, kaoss pads, synths. This could be a good addition for both DJ’s and electronic musicians.

Oh and those smart instruments – they suck. Sorry. Those chords sound nice, but lifeless. There’s no beauty in ultra-perfection. Skip these and play the real things :) Even if lousy.

Oh and “sampler” here is actually useful. You can record your own soundbanks and play that live. Awesome’o 2000! :)

How did Apple’s Website change over the years

Saturday, February 12th, 2011

Apple has always been known for superior product design. But does it also apply to it’s website? We looked back into the web archive and came up with images from nearly every year, starting in 1998. The last picture is from 2011, and there’s very little change between 2008 and today. Take a look:

 

 

 

 

 

 

 

 

 

 

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My thoughts on tablet vs mouse designing

Sunday, January 30th, 2011

It struck me a while back when I saw some designers using ONLY their tablets for all of the work. I mean even moving around the OS and launching apps. Right now desktops are basically having three input metods for designing. One is the graphic tablet, then we have the mouse which is still holding strong, and a new addition – a touchpad. Since the touchpads are pretty new and currently kinda low-res you won’t really have that much control over what you do, but soon that might change too.

I design using both the mouse and a Wacom tablet. The mouse is essential for most designs (well, for me) because simple shapes –> rectangles and ovals are easier to adjust with the mouse. I was trying to recreate the same level of precision on my tablet, and maybe it’s due to it’s relatively low-resolution but it was much harder. Still tablets are good for drawing things, for adding texture with various brushes or masking. For me the best way is to simply use both devices.

Also, the main difference between the mouse and the tablet is – if you’re using a tablet to design something for a couple hours you’ll actually feel more accomplished than if you’d just use the mouse all along. That’s probably due to the fact that using a “pen” makes it seem more like a real creation – our analogue memories kick in and bring us some positive feedback from kindergarten.

What do you prefer?

iFontmaker – make your own fonts on the iPad!

Thursday, January 20th, 2011

Whoa, this is actually pretty amazing. I mean the idea is simple enough and many apps made use of the “drawing” ideas, but not like this. Still it would be worth nothing without the ability to export the font … which it HAS! For 8 bucks it’s a steal and you can have your OWN fonts to use for logos and websites in no time! Perfect!

The future is now ;)

Wednesday, January 19th, 2011

Take a look at the video above and you’ll see that Microsoft’s Kinect is the best thing that came out in 2010. Sure I love the iPad, but still this is far more revolutionary and due to easy hacking people use it for more than punching virtual characters in the face with their own hands.

In fact there are more and more examples on how it can bring the futuristic interfaces from some movies and tv shows to reality. And it’s gonna happen sooner than later. This is kinect controlling a 3d projection.

an iPad simulator in CSS and JS

Wednesday, January 12th, 2011


Whoa, that’s a pretty cool example of what web-apps are capable of. Sure this is actually pretty pointless, but proving it can be done, it opens a window for more advanced web applications of the future. Check it out here:
http://alexw.me/ipad/